Digital Eclipse
We’re currently living in an age where there are so many great games to choose from, and only more upcoming video games to look forward to. The biggest problem is having the time and money to play everything you want. Some games are short, others are long, but the ones that can really get their hooks in you are live-service games.
These titles offer consistent updates of new content to keep you coming back for months or years at a time. They’re almost always multiplayer-focused, with cross-platform support so you can not only play almost anywhere but with whoever you want. Being such a massive time investment, joining a live-service game late can feel very overwhelming. That’s why we’ve looked through all the best PS5 games, best PC games, and best Xbox Series X games to find the best live-service games that offer the most fun for the lowest cost.
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
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There aren’t a ton of upcoming Switch games left, but you should still browse that list for more options while we wait for the Switch 2.
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Sony axes two more live-service games, including one God of War spinoff
In an apparent response to the Concord disaster, Sony has cancelled two live-service games, including one potential God of War title. However, in a bit of good news in light of the layoffs rocking the game industry, Sony says neither of its two studios are at risk of closure.
Jason Schreier of Bloomberg reports that Bend Studio and Bluepoint Games, both PlayStation studios, were working on two separate live service games — a venture Sony has been heavily invested in. Last year, Sony saw one of its worst failures in the launch of Concord, alongside a massive success with Helldivers II. Live service games have proven to be a risky venture, but they are extremely profitable when done well.
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What makes a great video game console?
It’s a bit of an existential question. It’s much easier to discuss what makes a great video game, as they can be dissected as communicative artworks. A video game console is different. It’s a hunk of plastic that plays those games. In our modern era, those devices have become more and more homogenized. An Xbox Series X and PlayStation 5 have roughly the same features and even share a large library of games. What really differentiates one from the other? Is it the shape of a controller? A handful of good exclusives?
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