Welcome to Games That Werenāt!We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.Please Browse our archive and discover the many entries that we host for many different platforms.
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Latest News and PostsBryan Robsonās Super League preservedWay back in Commodore User issue 25 (October 1985) is how far weāre travelling for our latest preservation work ā a board game tie-in that blurred the lines between digital and physical play: Bryan Robsonās Super League, published by Paul Lamond Games. And that is the key thing, at first on our C64 entry we wasnāt sure if it was published or not, but turns out it was.
The game sees players building a football team and battling their way to the top of the league, facing random hazards like weather, injuries, and bank managers. These events play out across a physical game board that was bundled with the software ā merging board game mechanics with home computer interactivity. Continue reading ā
F19 Stealth Air (Working title)1999 UnknownPlatform: Game Boy ColorOur next entry was due for release on the Game Boy Color around 1999-2000, and has a working title of F19 Stealth Air. Weāre not sure if it was a homebrew development or intended as a commercial release, though it seems to be leaning towards the prior.
Searching through some of the online homebrew archives, we havenāt been able to find anything that matches its description. There has been a suggestion that the game was a competition entry for BUNG, but we havenāt found it yet.
Additionally ā it has been flagged that the game is a demake/conversion of Raptor: Call of the Shadows. The question is whether it was a proper intended conversion or riffed for the competition. If you know anything more about the title, please do get in touch. Continue reading ā
Pure 22011 Black Rock Studio LimitedPlatforms: Xbox 360, PlayStation 3 and PCPure was a fun, stylish trick-racing game originally released for Xbox 360, PlayStation 3, and PC. But unlike most off-road racers lost in the mud of their competitors, Pure stood out thanks to its exhilarating stunts and the clever twist of rewarding style as much as speed.
Vehicle concept work by Young Ko.Upon release, the game was met with glowing reviews. Critics praised its responsive controls, thrilling mechanics, and visual flair. But as is often the case, critical acclaim didnāt guarantee commercial successāPure only managed to sell around 300,000 copies back then. Continue reading ā
Mia Hamm Soccer 64 prototypesNext up into the ever-growing prototype archive at Games That Werenāt are a set of prototype builds for Mia Hamm Soccer for the Nintendo 64, dated 1st August and 1st September 2000. The game was a hastily reskinned version of Michael Owenās WLS 2000 game, done in 12 weeks by DC Studios.
Comparing to the released version, we havenāt noticed any major differences ā so its likely that any differences are for missing bug fixes and glitches and the game is pretty much the final game. Text in the released version seems to be encrypted slightly, where as it can be read clearly in a text editor for these builds. Continue reading ā
Dave Mirraās Freestyle BMX V12000 DC StudiosPlatform: Nintendo Game Boy ColorOur next entry is a very early start of an isometric engine for the Game Boy Color, and for a BMX game that was being created by Charles Doty. The idea was to develop into a sort of R.C. Pro-Am clone with BMX bikes and jumps.
Charles was then asked to turn it into something similar to Skate and Destroy, which ironically was cancelled on the Color Game Boy. Basically, DC Studios were looking to do the conversion of Dave Mirraās Freestyle BMX on the platform for Acclaim and put in a pitch to get the rights to develop it. Continue reading ā
Some Metal Head (working title)1999 DC StudiosPlatform: Nintendo Game Boy ColorA short entry now for an unknown and early game engine that was created during the very early days of DC Studios. It has a working title of āSome Metal Headā, which was set in the gameās header and seems to be the start of a sort of Metal Slug/Turrican style game.
It is extremely early days with the engine, with a main army character who can jump around and walk along sloped platforms. There are no guns or anything at this stage, though graphical assets found suggest that an explosion was included.Ā There are what seem to be springs/lifts which donāt do anything yet, so there are parts of the map which are inaccessible. Continue reading ā
Road Rash GameBoy Color PrototypesMore GameBoy Color Prototypes for you, with two for Road Rash which was released in 2000 by Electronic Arts. These two builds are from the 7th and 10th August, around 2 months or so before the final release.
However, there seems to be very little different compared to the final version ā the main difference we spotted was with the opening credit screen, with a large Nintendo logo compared to the final version which is just text.
The rest of the game seems to be the same, but we assume that there are a few bugs and minor glitches present which would have been ironed out in the final game. If you spot anything which is majorly different between these and the final game, please let us know.
DownloadPrototypes_RoadRash(GBC)Videohttps://www.youtube.com/watch?v=HlrKz9OMiHoGallery40+ Years Lost: Stairway to the Stars (Commodore VIC-20) Finally Recovered!After more than 40 years lost to time, Stairway to the Stars (the third game in Mike Taylorās Magic Mirror Commodore VIC-20 adventure series) has finally been saved! And itās been a long journeyā¦
Stairway to the Stars ā finally saved!Back in 2009, Mike found a tape of his lost works and passed it over to Games That Werenāt in the hope it could all be recovered. Two of the games were saved (thanks to combined efforts of Mat Allen, Luigi Di Fraia and Bo Goeran Kvamme), but Stairway to the Stars was sadly thought to be unrecoverable due to severe tape degradation. After several attempts, it was eventually passed to Tom Roger Skauen around 2020 ā whose initial recovery efforts also hit a brick wall.
But after a few yearsā break and one last shot, the impossible has finally happened. This long-lost title has now been rescued thanks to the phenomenal work of both Tommi Lempinen and Tom Roger Skauen.
Mike himself hasnāt seen the game since the early ā80s (intended for release by Terminal Software) ā and now, for the first time in over four decades, itās playable again. We hope to hear more from Mike soon, once heās had time to become reacquainted with his lost creation.
Read the full detailed story about the lost Magic Mirror series ā and download all the games (now including Stairway to the Stars) here:
https://www.gamesthatwerent.com/2020/10/the-magic-mirror-series-games-3-5/
A huge thank you to Tommi Lempinen and Tom Roger Skauen for bringing this adventure back to life. The Magic Mirror series is finally complete!
The Lion King NES prototypesA very short entry for a set of extremely early NES Lion King prototypes that we found lurking within the Enigma Variations archives. They arenāt playable, but you can see the early structure for the game including test graphics throughout.
The first prototype seems to be built over the top of Populousā codebase as a starting point and even features some corrupted graphics from the game. Starting the title, you just get three test sprites and you can move around the mansion from Pugsleyās Scavenger Hunt. Continue reading ā
Aladdin (NTSC) NES prototypePosted: 31-07-2025, last updated: 06-08-2025 by Frank Gasking
Weāre today adding a NES prototype of Disneyās Aladdin, which was released by Virgin Games in 1994, only in PAL regions. What makes this special is that this is a NTSC build recovered and dated 23-08-94 and seems to be very close to final (though there are a number of glitches present). It has been stated that the NTSC version was never released until now.
Throughout the menus and the game itself, there are sprites not quite shaded properly, and with sprite glitches. We didnāt notice anything else at this stage, though if you spot anything majorly different, please do let us know. In particular, there could be content further in the game which isnāt quite finished. Continue reading ā
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